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MAP
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Written by Ninja
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Hi, Here is my Tutorial on Realistic Water.. i hope this helps :)
Once we are in RED with a fresh rfl we start in "Brush" mode.. so here is what to do next.
We change the height to 8 and give the width and depth a decent size, I have used 12 and 12 for this Tutorial.
Next give the height a split... make sure its "Air" type Brush.. and click create... hit spacebar
Next we go to "Object mode" and find Room Effect from the list.. and place it inside your room.
Now its time to change the properties of the Room effect, make it a Liqiud room.. and adjust the wave form.. also the depth needs to be at the same level of the height split which is a huge part of the realism... and always remember to hit spacebar after you have added more to your map.. that way you can see the effects in RED..
You can also choose which Liquid texture to use.. i am going to use the Default Water texture for this Tutorial.. but there are some other good ones!!
Now go to texture mode, i have chosen a texture from the Floor - Rock pack which you can easily reach from the buttons i have highlighted in the red color..
As you can see i have only textured the bottom half, where the water will be..
Now Texture the rest of your map.. the remaining walls and the ceiling (preferably using different textures)
Now we are going to add a small corridoor room that connects to the Main Water Room..i made the height for this brush 4 and moved it up to flow with the ceiling.. and also fits perfectly at the water level..
Ok, this is where it gets intresting.. go to "Object" mode again, and place a light in your water room.
Move it close to the ceiling and dont let the range touch the water..
Next go to the Light Properties simply by right clicking on it and selecting properties from the drop down list.. Choose a custom color if you wish..also decrease the intensity.. uncheck the Shadow Casting box.. only increase the range as long as it does not reach the water floor..
Copy and Paste the Light 4 times so that there is one in each corner and try to spread the range out evenly.
Press W (this will hide all objects)
then Press Shift + W ( this shows all objects again)
and then Calculate Maps and Light ( press L, Shift + L )
Here was the result
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