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Other Weapons on Vehicles
MOD
Written by trigger   
I used my favourite gun for this example - the Rail Gun :rolleyes:
ORIGINAL JEEP GUN - WEAPONS.TBL

$Name:
"Jeep Gun"

$V3D Filename:
""

$Flags:
("continuous_fire" "from_eye")

$Flags2:
("undeviating")

$Damage Type:
"armor piercing bullet"

$3rd Person Muzzle Flash Glare:
"Assault Muzzle Flash"

$1st Person Mesh:
"fp_jgun.vcm"

$1st Person FOV:
65

$1st Person offset:
<0.192,0.228,0.885>

$1st Person offset SS:
<0.292,0.228,0.885>

$1st Person Muzzle Flash Bitmap:
"muzzleflash07.tga"

$1st Person Muzzle Flash Radius:
.5

+State:
"idle"
"fp_jgun_idle.mvf"

+Action:
"fire"
"fp_jgun_fire.mvf"
""

ORIGINAL RAIL GUN - WEAPONS.TBL
$Name:
"rail_gun"

$Display Name:
XSTR(322, "Rail Driver")

$V3D Filename:
""

$Flags:
("alt_fire" "player_wep" "from_eye")

$Flags2:
("pierces_all" "undeviating" "has_scanner")

$Cycle Position:
11

$Pref Position:
3

$Fine Aim Region Size:
0.65

$Fine Aim Region Size SS:
0.65

$Weapon Type:
"heavy"

$Weapon Icon:
"ws_railgun.tga"

$Damage Type:
"armor piercing bullet"

$3rd Person V3D:
"weapon_railrifle.v3d" $1st Person Mesh:
"fp_railgun.vcm" $1st Person FOV:
70 $1st Person offset:
<1.43,.096,0.277>

$1st Person offset SS:
<1.53,.096,0.277>

+State:
"idle"
"fp_railgun_idle.mvf" +State:
"run"
"fp_railgun_run.mvf" +Action:
"fire"
"fp_railgun_fire.mvf"
"" +Action:
"reload"
"fp_railgun_reload.mvf"
"Rail Reload"

+Action:
"idle_1"
"fp_railgun_idlecheck.mvf"
"Rail Idle Check"

+Action:
"idle_2"
"fp_railgun_idleturn.mvf"
"Rail Idle Turn"

+Action:
"draw"
"fp_railgun_draw.mvf"
"Sniper Draw"

+Action:
"holster"
"fp_railgun_holster.mvf"
"Sniper Holster"

+Action:
"jump"
"fp_railgun_jump.mvf"
""

Now all I have done so far is take the code from the Rail and used it for the Jeepgun.

IMPORTANT LESSON - TRY THIS FIRST
In your jeep gun code change the following variables;

$1st Person Mesh:
"fp_railgun.vcm"

+State:
"idle"
"fp_railgun_idle.mvf"

+Action:
"fire"
"fp_railgun_fire.mvf"
""

OK well that looks pretty wierd. It is because we are yet to set these variables;

$1st Person FOV:
70

$1st Person offset:
<1.43,.096,0.277>

$1st Person offset SS:
<1.53,.096,0.277>

Now I haven't looked too far into it and the first thing you probably notice is the 3rd person mesh is still the jeep gun. I guess you can change it somehow. :unsure: Will look later. ;)

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