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MAP
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Written by trigger
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Create a Multi Player Death Match.
This tutorial has been loosely based around the beginners tutorial of Daedulas. It can be found here. This tutorial aims to provide the basics for creating a Death Match Multiplayer level. This is a beginner level tutorial which progresses through to a more intermediate level. It hopes to provide useful information on the following techniques that can be used in the RED editor;
Setup.
For some systems the RED editor requires that you install Red Faction in the default directory, or one with no spaces. It is a good idea to do this no matter what system you have. eg C:\games\RedFaction\
For easy access to the RED editor create a shortcut on the desktop or your tool bar.
Open RED and save (Ctrl+S) your file to the multi directory; "C:\RedFaction\user_maps\multi" Name the file with an appropriate name such as "tutorial.rfl".
When you open the editor you will notice that there are four viewports; Top, Front, Left and Free Look. Also, there is a blue cube in the four different viewports. This blue cube is often referred to as the "cutter". It signifies the brush you are about to create.
In the viewports, other than the Free Look viewport, there is a red circle with an xyz tripod. This shows the position and direction the camera is facing in the Free Look viewport.
To move around in the editor the Number Pad, A and Z keys are used. The viewports are activated by putting your cursor over them. An active viewport is recognised by a red outline which appears around the viewport. NB If you are viewing this webpage you will have to click on the RED editor again to make it the active window. Try this now; roll your cursor over the Free Look viewport while using the following controls.
A/Z \tab\tab - zoom in and out
Numpad 2/8 \tab - look up/down
Numpad 4/6 \tab - look left/right
Numpad 1/3 \tab - slide left/right
Numpad +/Enter \tab - slide up/down
Numpad 7/9 \tab - rotate left/right
If you are having difficulty levelling the view try pressing Shift+C.
There are more hotkeys in the help file for advanced camera movements, but for the purpose of this tutorial, the ones above will be fine.
The other three views work much the same as the Free Look view. However instead of moving in 3 dimensions, you can only move in 2 dimensions.
There are six editing modes within the RED editor. They are located in the top left handside corner. Here is a brief description about them.
The first mode is Brush (Shift+B). This is where all the geometry/building takes place by creating brushes.
Face (Shift+B) mode. Allows you to perform different operations so that you can edit the brushes contained within the level.
Vertex (Shift+V) mode. Also allows you to edit brushes by selecting the vertices and then distorting them.
Texture (Shift+T) mode. The mode in which you can apply textures to the brushes.
Object (Shift+O) mode. Where all the goodies such as weapons and lighting can be placed.
Group (Shift+G) mode. A section where all the objects and 'grouped' objects can be found. And where you can animate things such as doors etc.
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